Qoole
Developer(s) | Lithium Software |
---|---|
Development status | Discontinued |
License | GNU Public License v2 |
Website |
web |
Qoole, short for Quake Object Oriented Level Editor, is a level editor for video games based on the Quake engine, and was developed by Lithium Software.[1][2] Among the supported games are the original Quake I and Quake II, Hexen II and Half-Life. It was originally sold on a CD-ROM,[2] but the source code was eventually released under the GPL v2.
Qoole uses a brush-based method to construct new maps, in which monsters, items and lights can be placed,[3][4] or any of the on-board prefabs.[5][6] It can import individual textures from WAD files, and can convert maps from one game to another. It has 2D and 3D views in which the map can be edited,[6][7] and it supports Glide API and OpenGL for rendering the views.[8][9]
In the past, Qoole had an IRC channel where Qoole-specific classes and tutorials were taught.[10]
A port of Qoole to wxWidgets is actively being worked on: wxqoole.
References
- ↑ "The Offical [sic] Qoole FAQ". 28 December 2011.
- 1 2 "Qoole for Quake II, Quake & Hexen II - from CD-ROM Access". 28 December 2011.
- ↑ "Archived copy" (PDF). Archived from the original (PDF) on June 14, 2012. Retrieved December 28, 2011.
- ↑ An Error Occurred Setting Your User Cookie
- ↑ "Genesis 3D University: level editing". 28 December 2011.
- 1 2 "Quake 2 \ Tastyspleen / Level Editors". 29 December 2011.
- ↑ "Qoole Editor Basics". 28 December 2011.
- ↑ "The Qoole review". 28 December 2011.
- ↑ "Public Beta of Qoole 99". 28 December 2011.
- ↑ "Qoole Review". 28 December 2011.