Die Hard Trilogy 2: Viva Las Vegas
Die Hard Trilogy 2: Viva Las Vegas | |
---|---|
Developer(s) | N-Space |
Publisher(s) | Fox Interactive |
Distributor(s) | Electronic Arts |
Producer(s) |
Marcus Lindblom Gary Sheinwald |
Designer(s) |
Andy Paciga Joel Carrol Rik Levins |
Programmer(s) |
Shawn Leaf John M. Meyers |
Artist(s) |
Bradley Weckman W. Randy King |
Platform(s) | Microsoft Windows, PlayStation |
Release date(s) | |
Genre(s) | Third-person shooter, light gun shooter, racing |
Mode(s) | Single-player |
Die Hard Trilogy 2: Viva Las Vegas is a video game developed by n-Space and published by Fox Interactive for Microsoft Windows and PlayStation in 2000. It is a sequel to Die Hard Trilogy, which was based on the Die Hard series of action movies. Like its predecessor, the game features three distinct genres; a third-person shooter, a light gun game, and an action driving game. However, unlike Die Hard Trilogy, which featured three separate storylines based on the first three Die Hard films, Die Hard Trilogy 2 features a single original storyline that alternates between the three genres throughout the levels.
Plot
John McClane is living in an apartment in New York City until he receives a phone call from Kenny Sinclair, his best friend in the NYPD, to come to Las Vegas. Kenny was appointed as the new warden of the Mesa Grande Prison and is throwing a party in his honor. McClane accepts the invitation. At the party, McClane gets into a brief conversation about a prisoner named Klaus Van Haug, and meets Reese Hoffman, the owner of the Roaring 20's Casino, and his secretary Elena Goshkin. However, during the party, Von Haug escaped from his prison cell and freed every inmate there, which meant it was up to McClane to defeat terrorists again.
McClane successfully takes out the terrorists in true Die Hard form, fights his way back to the party, and before any innocents are harmed, finish out the last of them. He finds out from one of the party members that some more terrorists have taken hostages in a bus elsewhere. McClane follows them in a vehicle to the desert and catches up to the bus which has flipped over. He fights off terrorists and rescues the hostages. Von Haug's fate is not revealed.
As the game progressed, it is revealed that Kenny, Reese, and Elena are all in on the terrorist plot in their attempt to control Las Vegas. McClane dispatches them all, with Kenny being saved for last.
Reception
Reception | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Die Hard Trilogy 2: Viva Las Vegas received generally poor reviews from critics. On GameRankings, it had an average score of 59.05% on PlayStation,[1] and 59.5% on PC.[2]
IGN's Sam Bishop criticized the game for failing to perfect any of the three gameplay genres featured, and stated that "there's really nothing to enjoy". He did give credit to the generally solid framerate and decent animations, despite bland textures.[5]
Game Revolution described the music as "awful" and criticized the game's camera for allowing the player to see through walls. Additionally, the light-gun segments of the game are noted as being terrible, despite praise received in the original game. Of the driving segments of the game, the review states that "whoever designed this part of the game should be sent to prison".[3]
References
- 1 2 "Die Hard Trilogy 2: Viva Las Vegas (PS1) reviews at". GameRankings. 2000-02-29. Retrieved 2015-05-25.
- 1 2 "Die Hard Trilogy 2: Viva Las Vegas (PC) reviews at". GameRankings. 2000-02-29. Retrieved 2013-04-26.
- 1 2 "Game Revolution: Die Hard Trilogy 2 review (PS1)". gamerevolution.com. 2000-03-01. Retrieved 2015-05-25.
- ↑ "Die Hard Trilogy 2: Viva Las Vegas Review". GameSpot. 2000-02-29. Retrieved 2015-05-25.
- 1 2 "IGN: Die Hard Trilogy 2: Viva Las Vegas". Pc.ign.com. 2000-03-03. Retrieved 2015-05-25.