Technical fall

In amateur wrestling, a technical fall, or technical superiority, is a victory condition satisfied by outscoring one's opponent by a specified number of points. It is wrestling's version of the mercy rule. A technical fall is also known as "tech" for short; colloquially: "I teched him" as verb.

In collegiate and scholastic (folkstyle) wrestling, a differential of fifteen points ends the match regardless of when it occurs. If the high-scoring wrestler is able to pin the low-scoring wrestler as a continuation of the near fall whose points gave the decisive margin, the pin is awarded, but if the wrestler is unable to get the pin, then the match ends as described above.[1][2]

Under the old rules of freestyle and Greco-Roman wrestling, a ten-point differential ended the match.

Under the rules adopted in 2004–05 by FILA, the international styles moved to a three-period system similar to a best of three series; the technical fall wins only the period, as opposed to a pin, which ends the match entirely. However, if a wrestler wins two out of three periods in this way, he is then the winner of the match by technical superiority. The new technical fall can be achieved in three ways:

Notes

  1. National Collegiate Athletic Association (2008-08-01). "2009 NCAA Wrestling Rules and Interpretations" (PDF). p. WR-24. NCAA. Archived from the original (PDF) on February 19, 2009. Retrieved 2008-10-30.
  2. National Federation of State High School Associations (2008-08-01). 2008-09 NFHS Wrestling Rules Book. NFHS. p. 24.
  3. International Federation of Associated Wrestling Styles (2006-12-01). "International Wrestling Rules: Greco-Roman Wrestling, Freestyle Wrestling, Women's Wrestling" (PDF). pp. 27, 28, 41. FILA. Retrieved 2008-10-28.


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