Super World Court
Super World Court | |
---|---|
Developer(s) | Namco |
Publisher(s) | Namco |
Composer(s) | Masahiro Fuzukawa |
Platform(s) | Arcade |
Release date(s) |
|
Genre(s) | Sports game |
Mode(s) | Up to 4 players simultaneously |
Cabinet | Upright |
Arcade system | Namco NA-1 |
CPU |
1x Motorola 68000 @ 12.5 MHz, 1x Motorola M37702 @ 12.5 MHz |
Sound | 1x C140 @ 44.1 kHz |
Display | Horizontal orientation, Raster, 304 x 224 resolution |
Super World Court (スーパーワールドコート Sūpā Wārudo Kōto) is a tennis arcade game which had been released by Namco in 1992 only in Japan;[1] it runs on Namco NA-1 hardware, and as the name suggests, it is the sequel to Pro Tennis: World Court which was released four years earlier. It is also the second of the company's two Japan-exclusive games to feature the Federal Bureau of Investigation's "Winners Don't Use Drugs" screen in its attract sequence (as the first was Exvania), and at the start of the game, players must select either "singles" (1P vs CPU/2P) or "doubles" (1P & CPU/2P vs 3P/CPU & 4P/CPU) - they will then have to select one of sixteen new players (seven male, six female, and three animal/robot, as none of the original's players survived the transition from 5121 to 4096 colours) and select one of the four new courts (USA hard, France clay, GB grass, and Namco funny, the last of which must be the equivalent of Japan). The players must then decide whether they want their match to be one or three sets long; the company's signature character, Pac-Man, also makes a cameo appearance upon the Namco court (in fact, there are five of him in the screenshot to the right, playing the parts of ball boys, and if the players hit the two on the sides of the court, who pick up the ball when it hits the net, they will fly across the court while shouting "NO!", but will reappear on the other side of it the next time a point is scored, and this also applies to the regular ball boys on the other courts). Also, whenever a player scores a point, the text "NICE SHOT" will appear under a portrait of their chosen player, and there's also a timer that counts down from a maximum of 360 seconds (depending on how the cabinet has been set) in the top-right corner of the screen; if it has run out by the time a set has been won, the players will have to insert another coin within ten seconds if they wish to continue playing, because if they do not, the losing player (or team, if three or four players) shall immediately forfeit the game.
References
External links
- Super World Court at the Killer List of Videogames
- Super World Court at the Arcade History database