Super Crate Box

Super Crate Box
Developer(s) Vlambeer
Publisher(s)
  • Vlambeer
  • RGCD (C64)
Engine GameMaker: Studio
Platform(s)

Release date(s)

Microsoft Windows

  • WW: 22 October 2010

OS X

  • WW: 26 November 2010

iOS

  • WW: 4 January 2012

Android, PS Vita

  • WW: 3 October 2012

Commodore 64

  • WW: 22 October 2013
Genre(s) Shoot 'em up
Mode(s) Single player, multiplayer

Super Crate Box is an shoot 'em up indie game by Vlambeer. It was first released for Microsoft Windows on 22 October 2010, and was followed with ports to OS X on 26 November 2010, to iOS on 4 January 2012, and to Android and PlayStation Vita on 3 October 2012. A Commodore 64 demake of the game was developed by Paul Koller, with music by Mikkel Hastrup, and published by RGCD as Super Bread Box on 22 October 2013.

Gameplay

Gameplay in Super Crate Box from the level "Construction Yard".
General gameplay in Super Crate Box. The red enemies have fallen into the pit previously, and thus are now angry and run faster.

Super Crate Box's core gameplay revolves around a 2D map. Enemies continually spawn from the top of the map, and come in three varieties: small, large and flying. A crate is always available in a random location on the map, and picking up a crate gives you one of 14 weapons, selected at random. At all times, there is a fire pit at the bottom of the map. If an enemy reaches the bottom of the map and falls into the pit, it will respawn at the top of the map with the same health but moving considerably faster. Contact with an enemy results in immediate death.

The goal of the game is to survive as long as possible by using the different weapons obtained from crates to kill enemies. The number of crates that the player picks up before dying constitutes as the score. By attaining certain numbers of crates in the game the player can unlock new weapons, game modes and cosmetic character skins.

There is a leaderboard available on the official website that tracks high scores for the various modes. The game supports joypad controls.

Development

Commodore 64 version

In 2012, Super Crate Box was ported to the Commodore 64 home computer by Paul Koller. This official conversion became available as a cartridge on 3 October 2013 under the title Super Bread Box. This version features three new and exclusive C64-themed levels, in addition to the original three, as well as online highscore tables, but lacks the SFMT and Ambush modes due to limitations of the hardware.

Reception

The game was widely praised by critics. Mike Mason from Push Square said "it's a twitch platformer-cum-shooter that preys on compulsion" and added "If you dare to open the box on a lazy day, don't expect to close it again for an hour", giving the game a score of 8/10.[1] Edge rated the game 8/10, mentioning "The challenge is fierce; as your tally climbs above its previous best, the accompanying exclamation mark is a virtual eyebrow raised in surprise at your achievement."[2] Brad Nicholson of TouchArcade said "The hooks are in its constituent parts, which seamlessly blend into a cacophony of arcade action surrounding this pure purpose of play", and gave the gave 5/5 stars.[3]

References

  1. Mason, Mike (10 January 2011). "Super Crate Box (PS Mobile) Review". Push Square. Gamer Network. Retrieved 18 June 2016.
  2. Edge Staff (11 January 2012). "Super Crate Box review". Edge. Future plc. Archived from the original on 20 August 2014. Retrieved 18 June 2016.
  3. Nicholson, Brada (11 January 2012). "'Super Crate Box' Review - Please, Not the Disc Gun Again". TouchArcade. Retrieved 18 June 2016.
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