Rising Thunder (video game)
Rising Thunder | |
---|---|
Developer(s) | Radiant Entertainment |
Publisher(s) | Radiant Entertainment |
Director(s) |
Tom Cannon Tony Cannon |
Producer(s) | Seth Killian |
Engine | Unreal Engine 4 |
Platform(s) | Microsoft Windows |
Release date(s) | Cancelled |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Rising Thunder is a cancelled free-to-play fighting game for Microsoft Windows released on August 11, 2015 in the form of a technical alpha. The game is designed using simplified controls while maintaining depth and balance.
Gameplay
Rising Thunder is a free-to-play fighting game that uses simplified controls in contrast to most 2D Fighting Games which utilize motion or charge commands. This is to make the game more accessible while still being deep and balanced, being capable of standing up to years of high level competitive play. There are eight buttons in total which consist of three normals, three specials, an Overdrive/Super, and a throw. Each character has a listed fighting style and level of difficulty.[1]
The current build includes training mode, ranked match, and custom match. The game utilizes Tony Cannon's signature GGPO3 as a rollback netcode, making sure that matches are lagless. The game will also auto-detect frames per second.[2] Rising Thunder currently supports native Windows controllers (Xbox 360/Xbox One) as well as PC-compatible arcade sticks.[3] Rising Thunder uses an Elo rating system to determine skill rating and has a level-like system for ranking tiers. The matchmaker juggles the three factors being the players skill rating, location and time spent in queue. This will allow players to experience the best match possible.[4]
Setting
The game takes place in the far future where robots will battle it out for supremacy.[5]
Development
Development team Radiant Entertainment announced that they raised $4.5 million to build PC games. Radiant mentioned that Valve's Steam platform has created a central hub for game developers to post their games, attract and monetize users.[6] Rising Thunder is led by former Capcom and Sony Santa Monica employee Seth Killian with assistance from EVO co-founders Tom and Tony Cannon.
The game was announced in July at Evo 2015 by Radiant Entertainment's Seth Killian. It was confirmed it would utilize Unreal Engine 4 and an updated version of GGPO titled GGPO3.[7]
Rising Thunder has external funding therefore it won't be needing to run a Kickstarter campaign or ask people to donate. The game is also going with a free-to-play structure built around selling cosmetics rather than charging people for gameplay. It went live in the form of a "technical alpha" version roughly one week after EVO 2015.[8] Radiant mentioned they were inspired by games like Dota 2, which led them to use the free-to-play concept that most successful eSports games use so that Rising Thunder can have a large and active player base, as well as not needing to pay at all in order to play.[9]
On March 8, 2016, Radiant Entertainment was acquired by League of Legends developer Riot Games. The Cannon brothers Tom and Tony announced that Rising Thunder would be closing down on March 18, 2016 as well as saying that they would be focusing on a new game.[10]
Release
The game is currently in Technical Alpha which was initially released on July 28, 2015 to a limited audience.[11] It was eventually released to the public on August 11, 2015.[12]
The Build 1292 patch fixed performance issues with the User Interface and AMD processors [13] The Build 1341 patch added custom matches and lobbies, allowing people to play with friends.[14][15] The current patch is Build 1391 which had balance changes and bug fixes.[16]
Promotion
On September 9, well known streamer ShowDown hosted the very first Rising Thunder tournament in San Francisco, California.[17] Evo 2012 Ultimate Marvel vs. Capcom 3 champion, Ryan "Filipino Champ" Ramirez was the winner of ShowDown's inaugural tournament utilizing Chel.[18]
Awards
List of awards and nominations | |||
---|---|---|---|
Award | Category | Result | Ref. |
The Game Awards 2015 | Best Fighting Game | Nominated | [19] |
References
- ↑ O'Connor, Alice. "Down Right False: One-Button Moves In Rising Thunder". rockpapershotgun.com. Rock Paper Shotgun. Retrieved September 11, 2015.
- ↑ Hohl, Nathaniel. "Rising Thunder 101". designntrend.com. Design & Trend. Retrieved September 11, 2015.
- ↑ "Technical FAQ". forum.risingthunder.com. Radiant Entertainment. Retrieved September 11, 2015.
- ↑ "A Peek Inside the Rising Thunder Match Maker and Ranking Tiers". risingthunder.com. Radiant Entertainment. Retrieved September 11, 2015.
- ↑ Fillari, Alessandro. "Rising Thunder aims to shake up the fighting game scene". destructoid.com. Destructoid. Retrieved September 11, 2015.
- ↑ Chapman, Lizette. "Gaming Studio Radiant Entertainment Raises $4.5 Million to Build PC Games". blogs.wsj.com. WSJ. Retrieved September 11, 2015.
- ↑ PAPADOPOULOS, JOHN. "Rising Thunder Announced – New Free-To-Play Fighting Game Powered By Unreal Engine 4". dsogaming.com. DSOG. Retrieved September 11, 2015.
- ↑ Leone, Matt. "Rising Thunder is a new fighting game from Seth Killian". polygon.com. Polygon. Retrieved September 11, 2015.
- ↑ Minotti, Mike. "Seth Killian discusses Rising Thunder's fighter heresy, online focus, and MOBA inspiration". venturebeat.com. VentureBeat. Retrieved September 11, 2015.
- ↑ Jarvis, Matthew (March 9, 2016). "Riot Games acquires Rising Thunder dev Radiant". Develop. Retrieved March 9, 2016.
- ↑ Rignall, Jaz. "Rising Thunder Technical Alpha Opens". usgamer.net. US Gamer. Retrieved September 11, 2015.
- ↑ Copeland, Wesley. "THE RISING THUNDER ALPHA IS NOW OPEN TO ALL". ign.com. IGN. Retrieved September 11, 2015.
- ↑ Walker, Ian. "Rising Thunder Updated with Performance Improvements, New Moves, and More". shoryuken.com. Shoryuken. Retrieved September 11, 2015.
- ↑ "Build 1341 Patch Notes". risingthunder.com. Radiant Entertainment. Retrieved September 11, 2015.
- ↑ Mejia, Ozzie. "Rising Thunder adds custom matches and lobbies". shacknews.com. Shack News. Retrieved September 11, 2015.
- ↑ "Patch Notes, Build 1391". risingthunder.com. Radiant Entertainment. Retrieved 2015-10-03.
- ↑ Walker, Ian. "ShowDown's Rising Thunder Tournament Streaming Live from San Francisco, California". shoryuken.com. Shoryuken. Retrieved September 11, 2015.
- ↑ Walker, Ian. "Filipino Champ Wins ShowDown's Inaugural Rising Thunder Tournament". shoryuken.com. Shoryuken. Retrieved September 16, 2015.
- ↑ "Nominees | The Game Awards 2015". The Game Awards. Ola Balola. 12 November 2015. Retrieved 13 November 2015.