Porky Pig's Haunted Holiday
Porky Pig's Haunted Holiday | |
---|---|
Front cover art of the North American release | |
Developer(s) | Phoenix Interactive Entertainment |
Publisher(s) | Sunsoft |
Distributor(s) |
Acclaim Entertainment Sunsoft |
Director(s) | Joe Booth |
Designer(s) | Darren Melbourne[1] |
Writer(s) | Joe Booth |
Composer(s) | Kev Bruce[a] |
Platform(s) | SNES[2] |
Release date(s) | |
Genre(s) |
Platformer[4] Action[5] |
Mode(s) | Single-player[6] |
Porky Pig's Haunted Holiday is a 1995 side-scrolling platform video game developed by Phoenix Interactive Entertainment and published by Sunsoft for the Super Nintendo Entertainment System video game console. The goal of the game is to guide the main character, Porky Pig from the Warner Bros. cartoons, through his nightmares. The game received mixed to positive reviews by critics; its graphics and animations were received well while its length and easy difficulty were not.
Gameplay
Porky Pig's Haunted Holiday is a Side-scrolling platform game where the main character, Porky Pig, can move left and right and jump.[4][7] Also, the main character can swing in chains, climb, enter doorways and ride bubbles under the water.[8][9] Some platforms, if stepped on by Porky, makes Daffy The Count Duck appear and scare Porky so he propels up into the air to reach high places.[10] Enemies in a level can be defeated in two different ways; by jumping on them or by throwing fruit at them, but fruit can only be thrown by Porky when a fruit bowl power-up is collected.[11][12]
In the beginning of the game, Porky starts with five lives and the goal is to make it to the end of all levels.[13] Porky loses a life if all of his hearts are lost, which happens if Porky is hit by an enemy.[11] Checkpoints that look like a red X mark are scattered throughout the levels. Going past a checkpoint makes Porky stick a flag into the ground and that's where he'll start from if a life is lost later in the level. If all lives are lost, there is an unlimited continue feature that restarts the player in the same level.[12]
The player is introduced to the story of the game with one in-game cutscene.[6] The story goes as following: On the night before Porky Pig's vacation starts, he goes to bed. Asleep, he starts having nightmares where he meets different scary characters.[13] In order to wake up, he must travel through all of the levels in the game.[11]
There are several different types of power-ups and items in the game. Collecting the fruit bowl mentioned earlier supplies Porky with unlimited fruit to throw at enemies until he loses a life. Heart items found scattered in the levels refills one of his hearts. Picking up 100 cupcake power-ups, which an on-screen counter keeps track of,[14] rewards the player with an extra life. There is also a cake power-up to collect, which increases the in-game score. A potion power-up will, if collected by Porky, inflate him for a limited time.[15][7] He then starts to float and can be moved up, down and as always left and right.[9]
There are six levels and at the end of each level is a boss.[13][12] Between levels, a world map displays the player's progress. The first level, The Haunted Woods, takes Porky through a forest with goblins, ghosts, magical cauldrons, spiders, leprechauns and bats.[4] Notable is also a tree with a rotating 3D-effect.[4][5] In the end of the level a ghost boss is fought. The second level is Dry Gulch Town, and it takes Porky through a western type of town, including tumbleweed and caged hooligans while foes with moose trophies with rifle barrels showing from their mouths, where Six Shootin' Sheriff Sam is the boss in the end of the level. The third level first takes place on a small raft and later on under the sea in the Ruins of Atlantis. Diving turkeys and barracudas are enemies found there, and Porky can ride on bubbles exhaled from a special kind of sea creature. And Willie Great White is the boss foe. In the fourth level, an abandoned mine, Hyde Tweety is the boss. The fifth level is in the Snowy Alps, which will eventually transcend into a delusional landscape where it literally rains cats and dogs as well as fish skeletons[6] Hugo the Abominable Snowman is the boss of that level. In the sixth and final level, Porky goes through the castle of Daffy The Count Duck and clashes with a robot boss in his chamber as the final boss.[4][7]
In the options screen, three different difficulty levels can be selected. A sound test feature and a controller configuration setting is also available.
Development
Porky Pig's Haunted Holiday was developed by Phoenix Interactive Entertainment and published by Sunsoft. Some versions of the game were distributed by Acclaim Entertainment and some by Sunsoft, both under license of Warner Bros.[16][17] Darren Melbourne designed the core elements of the game while Kev Bruce composed the music and sound effects. The Merry Go Round Broke Down song, also known as the Looney Tunes theme, was added to the game.[1] Notable graphical effects include parallax scrolling and a weather effect which means that every time the game is played the weather can be different. For example: sometimes it may be snowing and sometimes it may be raining.[8][6]
Reception
Reception | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Porky Pig's Haunted Holiday received mixed to positive reviews. The graphics and animations received praise as well as the weather system, about which a reviewer from Electronic Gaming Monthly commented: "It's a great idea; it should be used more often". Generally well received was also the music and sound effects, although some reviewers found the music loops to be too short. In addition, the controls in the game were considered by some critics to be easy to use. On the other hand, some critics thought the challenge of the game were too easy and the levels too short and/or too few. Also, some reviewers thought the game was unoriginal and just reused lots of gameplay elements popularized by other games in the same genre. Most of the critics recommended the game for younger children.[b]
See also
Notes
References
- 1 2 3 In-game credits for the North American release of Porky Pig's Haunted Holiday.
- 1 2 "Super Nintendo: Porky". Player One (in French). Média Système Édition (58): 144. November 1995.
- ↑ "Super NES Games". Nintendo of America, Web Archive. Archived from the original (PDF) on November 12, 2010. Retrieved February 1, 2013.
- 1 2 3 4 5 6 7 8 "Porky Pig's Haunted Holiday". Super Power (FR) (in French). SUMO Éditions (37): 88–90. November 1995.
- 1 2 3 "Porky Pig". Electronic Gaming Monthly. No. 76. Ziff Davis. November 1995. p. 188.
- 1 2 3 4 5 6 "Porky Pig's Haunted Holiday". Super Play. Future Publishing (40): 44–45. February 1996.
- 1 2 3 4 5 "Porky Pig's Haunted Holiday". Nintendo Power. No. 72. Nintendo of America. May 1995. pp. 82–85, 105, 107.
- 1 2 3 4 Dillard, Corbie (October 17, 2009). "Review". Nintendo Life. Retrieved February 5, 2013.
- 1 2 Instruction booklet 1995, p. 7.
- 1 2 Weiss, Brett Alan. "Porky Pig's Haunted Holiday: Review". Allgame. Retrieved February 5, 2013.
- 1 2 3 Instruction booklet 1995, p. 4.
- 1 2 3 Instruction booklet 1995, p. 5.
- 1 2 3 Instruction booklet 1995, p. 3.
- ↑ Instruction booklet 1995, p. 8.
- ↑ Instruction booklet 1995, p. 9.
- ↑ Fifth screen shown in some versions of Porky Pig's Haunted Holiday: "Acclaim entertainment, Inc. Presents.. Porky Pig's Haunted Holiday Sunsoft is a registered trademark of Sun Electronics Corporation. © 1995 Sunsoft of America. /.../ Distributed by Acclaim Entertainment, Inc. Game Developed by Phoenix I.E. Licensed by Nintendo."
- ↑ First screen shown in some versions of Porky Pig's Haunted Holiday: "Porky Pig's Haunted Holiday presented by Sunsoft /.../
- ↑ "Porky Pig's Haunted Holiday". GameRankings. Retrieved February 5, 2013.
- "Instruction booklet for the North American version of "Porky Pig's Haunted Holiday" (SNS-APPE-USA)". Acclaim Entertainment. 1995.