P.A.M.E.L.A.
P.A.M.E.L.A. | |
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Developer(s) | NVYVE Studios |
Publisher(s) | NVYVE Studios |
Engine | Unity |
Platform(s) | Microsoft Windows |
Release date(s) |
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Genre(s) | First-person shooter, survival horror, role-playing |
Mode(s) | Single-player |
P.A.M.E.L.A. is a science fiction first-person shooter open world survival horror video game in pre-alpha development by Canadian company NVYVE Studios for Microsoft Windows. The game takes place in a science fiction, utopian city called Eden, that includes areas such as malls, courtyards, and residential condos. The gameplay is that of an open world sandbox, and contains no set path for the player to follow, forcing the player to find their own way to survive. The game will also contain role-playing game-like progression, and story to be discovered in the game world.
The game's central theme revolves around the darkness created by mankind's misguided pursuit of perfection, and the cost it has to the people living in the game world. The player assumes the role of a Sleeper, woken up from cryosleep by Eden's Artificial Intelligence Pamela. Together they must survive through and discover what happened to bring about the fall of the floating utopia.
P.A.M.E.L.A. was Greenlit on Steam by the community on October 1, 2015.,[1] after receiving a significant amount of press coverage.[2][3][4][5] The game is planned to release sometime in summer of 2016.[6]
Gameplay
In P.A.M.E.L.A., the player wakes up from cryo sleep in Eden, a utopian city.[2] Events have unfolded in the city which caused the population to be infected with a disfiguring disease, making them unpredictable and sometimes hostile to the player. The player must scavenge for supplies such as food and water to avoid starvation and dehydration, as well as find equipment to aid them in combat. The world includes a full day/night cycle, which causes the player to adapt their strategies depending on the time of day.[6]
Eden contains many different areas, including residential apartments, shopping areas, and outdoor courtyards. There are also several NPC factions in the game, which utilize a personality-based AI system to result in various behaviors towards each other and the player. The player will also be assisted by Pamela, Eden’s AI overseer, who can aid the player in combat and exploration.[2]
Development
P.A.M.E.L.A.’s development began in late 2014, with the Unity 5 engine.[7] The development team consisted initially of 4 team members.[8] In March 2015, the game was announced in at the Game Developer’s Conference,[9] accompanied by an announcement trailer. In September 2015, the development team size had increased to 6,[5] and a new trailer was released which revealed new areas and NPCs.
On September 21, 2015, P.A.M.E.L.A. was posted on Steam Greenlight. After reaching the #1 ranking on the service within 48 hours, the game was Greenlit ten days later on October 1, 2015[10]
P.A.M.E.L.A. is expected to release for Windows PC in the second or third quarter of 2016.[6]
References
- ↑ Joe Matt Purslow, "P.A.M.E.L.A. receives the Steam Greenlight, will release 2016", PC Games N, 2 Oct 2015
- 1 2 3 Katie Williams, "Open-World Survival Horror Pamela Revealed In Trailer", IGN, 22 Sep 2015
- ↑ Patricia Hernandez, "A Horror Game That Looks Straight out of Mass Effect", Kotaku, 10 April 2015
- ↑ Tom Sykes, "Open world sci-fi horror Pamela gets creepy trailer", PC Gamer, 21 Sep 2015
- 1 2 Charlie Hall, "Pamela's Newest Trailer Blends Bioshock with Stalker, Coming to Steam Greenlight", Polygon, 21 Sep 2015
- 1 2 3 Joseph Knoop, "Bioshock Meets Mirror's Edge In New Sci-Fi Survival Horror Game", Game Informer, 23 Sep 2015
- ↑ Shanti Zachariah, "The Freedom to Create Your Own Kind of Beautiful", Unity 3D, 17 Jul 2015
- ↑ Shaun Green, "Trouble In Paradise: Watch Survival Horror PAMELA Teaser", Rock Paper Shotgun, 13 Mar 2015
- ↑ Matt Leone, "Pamela is a beautiful survival game inspired by Mass Effect and Mirror's Edge", Polygon, 6 Mar 2015
- ↑ Ryan Noble, "Open-World Survival Horror P.A.M.E.L.A. Gets the Greenlight to Destroy Eden", Indie Game Magazine, 7 Oct 2015