Limited Run Games

Limited Run Games, LLC
Division of Mighty Rabbit Studios
Industry Video game industry
Founded 2015 (2015)
Founders
  • Douglas Bogart
  • Josh Fairhurst
Headquarters Raleigh, North Carolina, United States
Key people
  • Douglas Bogart
  • Josh Fairhurst
Owner Mighty Rabbit Studios
Number of employees
2[1] (2016)
Parent Mighty Rabbit Studios
Website limitedrungames.com

Limited Run Games, LLC is an American video game video game distributor based in Raleigh, North Carolina and a division of Mighty Rabbit Studios. The company specializes in the release of digital games in physical media, with the games being sold on their website. The company, founded by Douglas Bogart and Josh Fairhurst, was based on the preservation of video games, as well as catering to players who prefer physical discs and cartridges opposed to game downloads.[2] Limited Run Games releases games exclusively on their website, and deliberately creates small print runs. With this, the team maintains a pledge to refuse creating reprints of past titles, even if there is high demand. The company name itself is a reference to this business model, as their games are available in a firm, limited printing for a short time.

Business model

Being attached to Mighty Rabbit Studios, the company's first two releases were both in house productions, in order to test the market and see if there was demand for physical releases.[2] However, the company did hint before release of their first game, Breach & Clear that their first official collaboration was in place (which would go on to be a printing of Oddworld: New 'n' Tasty!). Limited Run Games began expanding to projects with other developers following the success of these two in house test games.

In order to attract developers, Limited Run finances all costs of a game's print run, and handles all other necessary steps. In return, the developer is charged with the same fee asked by digital distributors.[2] Additionally, titles are released exclusively through their website as mail order titles. Fairhurst says this is done in order to "minimize incurred costs and maximizes the end revenue for our developers."[3]

Currently, Limited Run Games primarily releases games for the PlayStation family of systems. This is due to communication difficulties with Microsoft and Nintendo's minimum order quantities for games being "too high."[4]

The PlayStation Vita is the system Limited Run considers their most desired for physical games, citing a strong attachment between the console and their fans. Co-founder Douglas Bogart has commented on this, saying "It seems like all of our Vita fans are probably the most diehard, so anything we can do to help them; they seem to be extremely supportive".[1] As fans of the Vita themselves, Limited Run has called the system "the Dreamcast of this generation" and "the underdog console of the eight generation...it has a small library but there's not a lot of duds on it. What's coming out for it is really good."[1]

Games released

The following table only includes games released on a disc or cartridge.

Date Tile Developer(s) Genre(s) Platform(s) Units produced
PSV PS4 PSV PS4
October 28, 2015 Breach & Clear Mighty Rabbit Studios Turn-based strategy Yes No 1,500 N/A
January 2, 2016 Saturday Morning RPG Mighty Rabbit Studios Role-playing Yes Yes 2,500 1,980
April 25, 2016 Oddworld: New 'n' Tasty! Just Add Water Cinematic platform Yes Yes 2,500 5,000
May 9, 2016 Futuridium EP Deluxe MixedBag Shoot 'em up Yes Yes 2,000 2,000
June 19, 2016 Octodad: Dadliest Catch Young Horses Adventure Yes Yes 3,500 4,500
July 4, 2016 Lost Sea Eastasiasoft Adventure No Yes N/A 3,000
July 4, 2016 Xeodrifter Renegade Kid Metroidvania Yes Yes 2,300 2,300
July 29, 2016 Söldner-X 2: Final Prototype SideQuest Studios Shoot'em up Yes No 3,200 N/A
July 29, 2016 Breach & Clear: Deadline Mighty Rabbit Studios, Gun Media Turn-based strategy No Yes N/A 3,000
August 19, 2016 Rainbow Moon SideQuest Studios Tactical role-playing Yes Yes 3,000 3,000
August 19, 2016 Shadow Complex Remastered Chair Entertainment, Epic Games Metroidvania No Yes N/A 7,500[lower-alpha 1]
September 16, 2016 Dragon Fantasy: The Black Tome of Ice The Muteki Corporation Role-playing Yes Yes 3,000 3,000
September 30, 2016 Mystery Chronicle: One Way Heroics Spike Chunsoft Action role-playing Yes Yes 5,000 5,000
September 30, 2016 Thomas Was Alone Mike Bithell Puzzle-platform Yes Yes 4,000 4,000
October 28, 2016 Shantae and the Pirate's Curse WayForward Technologies Platform, Metroidvania No Yes N/A 6,000
October 28, 2016 Shantae: Risky's Revenge WayForward Technologies Platform, Metroidvania No Yes N/A 6,000
October 31, 2016 Skullgirls 2nd Encore Reverge Labs Fighting Yes Yes 3,831 7,109[lower-alpha 2]
November 11, 2016 Volume Mike Bithell Games Stealth Yes No 4,800 N/A
November 25, 2016 Stealth Inc 2: A Game of Clones Ultimate Edition Curve Studios Stealth Yes Yes 3,600 3,600
December 9, 2016 Oddworld: Stranger's Wrath HD Just Add Water Action-adventure Yes No 5,500[lower-alpha 3] N/A
December 2016 Lone Survivor: The Director's Cut Superflat Games Survival horror Yes Yes 3,600 3,600
December 2016 Firewatch Campo Santo Adventure No Yes N/A 7,300
TBA Cosmic Star Heroine Zeboyd Games Role-playing Yes Yes TBA TBA
TBA Nuclear Throne Vlambeer Shoot 'em up, roguelike Yes Yes TBA TBA
TBA Salt and Sanctuary Ska Studios Action role-playing Yes Yes TBA TBA
TBA YIIK: A Postmodern RPG Ackk Studios Role-playing Yes Yes TBA TBA

Notes

  1. Of the 7,500 units produced, 6,900 units were made available for sale, while 500 units were given to employees of Epic Games, and 100 units kept by Limited Run Games.[5]
  2. Skullgirls 2nd Encore released under a different model. Instead of a set number of copies being listed on a certain day, pre-orders for the title went up on October 31, 2016. The amount of copies printed depends on the units reserved.[6] Pre-orders closed November 14. The final count ended up being 7,109 for the PlayStation 4 and 3,831 for the PlayStation Vita, for a total of 10,940 collective copies.[7]
  3. This amount includes 1000 copies of the special cover variant that was brought to Playstation Experience 2016. The variant has a unique cover but does not include the extras of the normal edition.[8]

References

  1. 1 2 3 Lopez, Azario (June 27, 2016). "Giving Digital Visual Novels and RPGs a Physical Home: An Interview With Limited Run Games". Operation Rainfall. Retrieved July 14, 2016.
  2. 1 2 3 Treese, Tyler (October 15, 2015). "Exclusive Interview: Josh Fairhurst Talks Limited Run Games". We Got This Covered. Retrieved July 14, 2016.
  3. McMinn, Kevin (May 10, 2016). "Limited Run Games Talks Digital to Physical Process". Nintendo News. Retrieved July 14, 2016.
  4. Limited Run Games (June 24, 2016). "Limited Run Games on Twitter: "@gamerguy412 Minimum order quantities with Nintendo are too high - we haven't even found the right person at Xbox to discuss with."". Twitter. Retrieved July 14, 2016.
  5. Limited Run Games (August 9, 2016). "Limited Run Games on Twitter: "@kroy323 @ChAIRGAMES @EpicGames Only 6,900 available for sale, though. 500 go to Epic, 100 are ours."". Twitter. Retrieved August 23, 2016.
  6. Silva, John (October 24, 2016). "Pre-Orders for Physical Release of Skullgirls 2nd Encore Start This Halloween, with Japanese Voices Coming at 10,000 Pre-Orders"". Shoryuken. Retrieved October 27, 2016.
  7. "Limited Run Games on Twitter". Twitter. November 14, 2016. Retrieved November 15, 2016.
  8. "Limited Run Games on Twitter". Twitter. December 1, 2016. Retrieved December 2, 2016.

External links

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