Limited Run Games
Division of Mighty Rabbit Studios | |
Industry | Video game industry |
Founded | 2015 |
Founders |
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Headquarters | Raleigh, North Carolina, United States |
Key people |
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Owner | Mighty Rabbit Studios |
Number of employees | 2[1] (2016) |
Parent | Mighty Rabbit Studios |
Website |
limitedrungames |
Limited Run Games, LLC is an American video game video game distributor based in Raleigh, North Carolina and a division of Mighty Rabbit Studios. The company specializes in the release of digital games in physical media, with the games being sold on their website. The company, founded by Douglas Bogart and Josh Fairhurst, was based on the preservation of video games, as well as catering to players who prefer physical discs and cartridges opposed to game downloads.[2] Limited Run Games releases games exclusively on their website, and deliberately creates small print runs. With this, the team maintains a pledge to refuse creating reprints of past titles, even if there is high demand. The company name itself is a reference to this business model, as their games are available in a firm, limited printing for a short time.
Business model
Being attached to Mighty Rabbit Studios, the company's first two releases were both in house productions, in order to test the market and see if there was demand for physical releases.[2] However, the company did hint before release of their first game, Breach & Clear that their first official collaboration was in place (which would go on to be a printing of Oddworld: New 'n' Tasty!). Limited Run Games began expanding to projects with other developers following the success of these two in house test games.
In order to attract developers, Limited Run finances all costs of a game's print run, and handles all other necessary steps. In return, the developer is charged with the same fee asked by digital distributors.[2] Additionally, titles are released exclusively through their website as mail order titles. Fairhurst says this is done in order to "minimize incurred costs and maximizes the end revenue for our developers."[3]
Currently, Limited Run Games primarily releases games for the PlayStation family of systems. This is due to communication difficulties with Microsoft and Nintendo's minimum order quantities for games being "too high."[4]
The PlayStation Vita is the system Limited Run considers their most desired for physical games, citing a strong attachment between the console and their fans. Co-founder Douglas Bogart has commented on this, saying "It seems like all of our Vita fans are probably the most diehard, so anything we can do to help them; they seem to be extremely supportive".[1] As fans of the Vita themselves, Limited Run has called the system "the Dreamcast of this generation" and "the underdog console of the eight generation...it has a small library but there's not a lot of duds on it. What's coming out for it is really good."[1]
Games released
The following table only includes games released on a disc or cartridge.
Notes
- ↑ Of the 7,500 units produced, 6,900 units were made available for sale, while 500 units were given to employees of Epic Games, and 100 units kept by Limited Run Games.[5]
- ↑ Skullgirls 2nd Encore released under a different model. Instead of a set number of copies being listed on a certain day, pre-orders for the title went up on October 31, 2016. The amount of copies printed depends on the units reserved.[6] Pre-orders closed November 14. The final count ended up being 7,109 for the PlayStation 4 and 3,831 for the PlayStation Vita, for a total of 10,940 collective copies.[7]
- ↑ This amount includes 1000 copies of the special cover variant that was brought to Playstation Experience 2016. The variant has a unique cover but does not include the extras of the normal edition.[8]
References
- 1 2 3 Lopez, Azario (June 27, 2016). "Giving Digital Visual Novels and RPGs a Physical Home: An Interview With Limited Run Games". Operation Rainfall. Retrieved July 14, 2016.
- 1 2 3 Treese, Tyler (October 15, 2015). "Exclusive Interview: Josh Fairhurst Talks Limited Run Games". We Got This Covered. Retrieved July 14, 2016.
- ↑ McMinn, Kevin (May 10, 2016). "Limited Run Games Talks Digital to Physical Process". Nintendo News. Retrieved July 14, 2016.
- ↑ Limited Run Games (June 24, 2016). "Limited Run Games on Twitter: "@gamerguy412 Minimum order quantities with Nintendo are too high - we haven't even found the right person at Xbox to discuss with."". Twitter. Retrieved July 14, 2016.
- ↑ Limited Run Games (August 9, 2016). "Limited Run Games on Twitter: "@kroy323 @ChAIRGAMES @EpicGames Only 6,900 available for sale, though. 500 go to Epic, 100 are ours."". Twitter. Retrieved August 23, 2016.
- ↑ Silva, John (October 24, 2016). "Pre-Orders for Physical Release of Skullgirls 2nd Encore Start This Halloween, with Japanese Voices Coming at 10,000 Pre-Orders"". Shoryuken. Retrieved October 27, 2016.
- ↑ "Limited Run Games on Twitter". Twitter. November 14, 2016. Retrieved November 15, 2016.
- ↑ "Limited Run Games on Twitter". Twitter. December 1, 2016. Retrieved December 2, 2016.