KHangMan
Developer(s) | Anne-Marie Mahfouf |
---|---|
Stable release |
2.0
|
Written in | C++ |
Operating system | Linux, Windows |
Website |
http://edu.kde.org/khangman/ khangman |
![](../I/m/Khangman001.png)
KHangMan is an educational computer game designed for young children based on the classic Hangman game. It is part of the KDE Software Compilation, specifically, in the kdeedu package.[1]
The application features four themes (sea, winter, bee, and desert). In the sea theme, each incorrect guess makes a lighthouse project another piece of the hangman. In the winter theme, a snowman is partially melted after each incorrect guess. In the bee theme, a yellow hangman is created in the background. In the desert theme, a hangman is constructed next to a cactus. The player guesses letters one by one to attempt to figure out the word given. After ten incorrect guesses, the player loses and the word is revealed. A hint for each word can be activated in the options. Words are available in more than 30 languages and 18 categories.[2]
The program was available only for Linux operating systems, but with the beta release of KDE for Windows, it is now available on Microsoft Windows.
External links
References
- ↑ "KHangMan — Ubuntu Apps Directory". apps.ubuntu.com. Retrieved 2013-11-25.
- ↑ "The KDE Education Project - KHangMan". Edu.kde.org. Retrieved 2013-11-25.