Jak and Daxter: The Precursor Legacy

Jak and Daxter: The Precursor Legacy

North American PlayStation 2 cover art
Developer(s) Naughty Dog
Publisher(s) Sony Computer Entertainment
Director(s) Jason Rubin
Designer(s) Evan Wells
Programmer(s) Andy Gavin
Mark Cerny
Artist(s) Bob Rafei
Charles Zembillas
Bruce Straley
Writer(s) Jason Rubin
Composer(s) Josh Mancell
Series Jak and Daxter
Engine Kinetica
Platform(s) PlayStation 2
Release date(s)
  • NA: December 3, 2001
  • PAL: December 7, 2001
Genre(s) Platformer
Mode(s) Single-player

Jak and Daxter: The Precursor Legacy is a 2001 platform video game developed by Naughty Dog and published by Sony Computer Entertainment. It was developed for 24 months with a budget of US$14 million,[1][2] and released exclusively for the Sony PlayStation 2 on December 3, 2001 as the first game of the Jak and Daxter series. Development began in January 1999.

The game follows the protagonist, Jak, as he tries to help his friend Daxter after he transforms into an ottsel (a fictional hybrid of an otter and a weasel). With the help of Samos the Sage, the pair learn that they must save their world from the antagonists Gol and Maia, who plan to flood it with Dark Eco. The game offers a large range of missions and minigames as well as puzzles and platform elements that the player must complete to proceed.

Jak and Daxter: The Precursor Legacy received critical acclaim upon release. Most critics praised the game's variety. Many critics agreed that the game had some of the best looking graphics at the time of its release. By 2002, the game had sold a total of over 1 millions copies worldwide and by 2007, it had sold 2 million in the United States alone.

Gameplay

Jak and Daxter is a platformer in which the objective is to gather items to progress through the levels. The player controls Jak, who has access to abilities such as double-jumping, rapid spinning kick, and glide punching. Injuries are accounted for by way of a life meter, which decreases whenever Jak is hit by enemies, falls long distances, or makes contact with hazardous surfaces.

Jak and Daxter: The Precursor Legacy offers several collectibles for the player to gather. The main objects are Power Cells, which are used to energize machinery to reach new levels. Power Cells can be earned in many ways, such as fighting enemies, performing tasks for other characters, completing platforming challenges, and paying for them via Precursor Orbs. Precursor Orbs are egg-shaped collectables found scattered throughout the world, some in plain sight, and some hidden. Another collectible, Scout Flies, appear on every level. Collecting all seven Scout Flies in a level rewards the player with a Power Cell.

A large part of the gameplay revolves around Eco, a type of colored energy that comes in six different forms.[3] The player is able to utilize Eco powers by either collecting small amounts of glowing Eco particles or fully charging through Eco vents. Green Eco, the most common of the six types of Eco, restores health.[4] Blue Eco increases Jak's speed, attracts Precursor Orbs and small clusters of Blue and Green Eco towards him, and activates certain machinery.[5] Red Eco increases attack power,[6] while Yellow Eco allows the player to shoot bursts of energy through Jak's hands. Dark Eco also exists in the game, but as an obstacle that damages Jak, rather than an item that is collected. A Light Eco is also used exclusively in the game's last boss battle.

The game contains three bosses whose defeat earns the player Power Cells or allows the player some method of progressing further in the game. However, not all bosses are mandatory. The first boss, the Dark Eco Plant, is only defeated in order to gain a Power Cell and to remove the hazardous spiked tentacles from the jungle area. The second boss, a cyborg lurker named Klaww, must be defeated in order to enter the mountain pass. To do so, players must collect enough Power Cells to utilize a levitation device and unblock a path, allowing access to him. Once he is defeated, the areas beyond his lair are accessible. The final boss is an ancient giant robot, which has been restored to working order by the game's villains. Defeating the robot is the final task in the game, once it has been defeated, the end cutscene plays.

Plot

Setting

The game is set on a fictional planet incorporating fantasy elements, which consists of small and not very technically advanced settlements, surrounded by varying environments and abandoned ruins. One major hub is Sandover Village, home of the two protagonists; Jak, a silent 15-year-old boy and his best friend Daxter, a loudmouth who is transformed at the beginning of the game into a fictional hybrid of an otter and a weasel, called an ottsel.

"Eco" is a type of energy which dominates the world and was created by an ancient race of beings known only as "Precursors", implied by Samos Hagai at the beginning to be the masters of the universe and creators of all life on the planet. The two boys live with Samos, the Sage of Green Eco, and father of Keira, who is implied to be Jak's love interest. She builds the flying Zoomer vehicle that Jak and Daxter use multiple times throughout their adventure.

The primary enemies of the game consist of beasts known as "Lurkers" led by the antagonists Sage Gol Acheron (voiced by Dee Snider) and his sister Maia, who have been turned evil by the effects of the Dark Eco they studied. Their goal is to open a giant silo full of Dark Eco and use it to shape the universe to their liking. Other characters are the Blue, Red, and Yellow Sages, all of whom are masters of the Eco they take their name from.

Story

Against Samos's warnings, Jak and Daxter make their way to the forbidden Misty Island. There, they see two unknown figures ordering the Lurkers to gather Dark Eco. The duo, worried by what they are seeing, prepare to leave, but are soon discovered by a Lurker guard. Jak manages to kill it in an explosion, but Daxter ends up falling into a pool of Dark Eco. He emerges transformed into an ottsel (a hybrid of an otter and a weasel), but is otherwise unharmed. Returning to their home of Sandover Village, they seek help from Samos. Samos explains that only Gol Acheron, the Dark Sage, can reverse the transformation.

As Gol lives in the north, the boys look for a means of crossing the deadly Fire Canyon. Samos's daughter Keira, a skilled engineer, offers to let them use her Zoomer (essentially a hoverbike) in exchange for enough Power Cells to operate it. After collecting enough cells (and defeating a mutated plant cutting off the village's power supply) they make their way through Fire Canyon to the home of the Blue Sage. To their horror, the neighboring village has been destroyed by a massive Lurker known as Klaww, and the Blue Sage has vanished. With the path forward blocked by Klaww, the boys look for more cells, exploring an abandoned Precursor city filled with Lurkers searching for salvageable technology. Using the collected cells, Keira clears the path, allowing Jak and Daxter to defeat Klaww and make their way into the ancient volcano where the Red Sage dwells.

With the Red Sage missing as well, Samos sends the boys to hunt for enough cells so Keira can upgrade the Zoomer's heat shield. While exploring the nearby mines, the two come across a massive Precursor automaton being unearthed by the Lurkers. Upon their return, Samos disappears and the truth is revealed: The Sages have been abducted by Gol and his sister Maia, who intend to harness their combined power to extract the Dark Eco in their possession and use it to remake the world.

Making their way through the tunnels leading to Gol's Citadel, the boys run into Keira, who reveals that the Yellow Sage has also been captured. With the four Sages now under their control, the Acheron siblings begin restoring the excavated automaton so they can release the Dark Eco from its silo. Rescuing the Sages from captivity, Jak and Daxter intercept the machine and engage it in battle. However, they only manage to destroy its Eco weapons. Realizing that a greater power is needed to defeat Gol and Maia, Samos directs Jak to combine the four different types of Eco into one, creating Light Eco.[7] Daxter contemplates using the Light Eco to return himself to normal, but ultimately allows Jak to use it instead.[8]

Unable to escape their crumbling machine, Gol and Maia fall into the silo and are presumed dead. With the world saved, the group focuses its attention on unlocking the fabled Precursor Door, which can only open with the energy of 100 Power Cells. Once the door is opened, it reveals a large, mysterious object enveloped in a blinding light.

Development

Development on Jak and Daxter began in January 1999 as "Project Y".[9] As the rest of the Naughty Dog team were working on Crash Team Racing, only two programmers were allocated to the project. The rest of the team began work on Jak as well after the release of the PlayStation 2. Because of the PS2's status as a new console, Naughty Dog felt they had to create a unique character for it. Before the main development of Jak and Daxter, Naughty Dog confirmed the idea with Sony Computer Entertainment, and after showing them a character they dubbed "Boxman" to demonstrate their animation engine, they came up with Jak and Daxter.

The game was in development for almost three years, and throughout this time numerous changes were made to almost every aspect of the game, while the various engines used in the game were all tweaked to optimize their performance. The engine tweaks allowed Jak and Daxter to have no loading times or fogging and be able to display high quality textures in a seamless, multi-level world.[10]

The main characters also went through changes. Originally there was going to be a third main character that would develop as the game was played in a Tamagotchi style. Instead, Naughty Dog concentrated their efforts on two main characters in order to create the exact characters they wanted. Naughty Dog stated in several interviews that "The character inspiration was more Joe Madureira who did Battle Chasers, the comic book, than anything else..." in an interview.[11] The game was announced at Electronic Entertainment Expo 2001.[12] After the release of Jak and Daxter, Naughty Dog was prepared to create a sequel as long as the first did well enough to warrant it. After the game did go on to sell admirably, development of Jak II was begun shortly thereafter.

The game's soundtrack was composed entirely by multi-instrumentalist Josh Mancell. The album was produced by Devo's singer Mark Mothersbaugh, and was recorded at Mutato Muzika Studios.

Reception

Jak and Daxter Reviews
Aggregate scores
AggregatorScore
GameRankings90.22%/100.00% (based on 67 reviews)[13]
Metacritic90/100 (based on 34 reviews)[14]
Review scores
PublicationScore
AllGame[15]
Famitsu34/40[16]
Game Informer9.25/10[17]
GameSpot8.8/10[18]
GameSpy4.5/5[19]
IGN9.4/10[20]
OPM (US)10/10[21]

The game received critical acclaim and currently holds a 90.22% approval rating on GameRankings based on 67 reviews.[22] Before its release SCEA gave IGN a demo build of Jak and Daxter.[23] Douglass C. Perry, a member of IGN’s staff said that "...Jak and Daxter is a breath of fresh air, a funny, light-hearted, but no less epic action-adventure game all its own..." after reviewing the demo build for twelve hours.[24] GameSpot gave a score of 8.8 out of 10, praising its tight execution and heavy action elements which "ensure that things never become dull" and continued, "Next to Rayman 2, Jak and Daxter is the best 3D platformer available for the PlayStation 2."[18] Game Informer gave the game a high score of 9.25 out of 10, and also offered praise to its graphics and the absence of load times, saying "On several occasions, I found myself staring in awe at the little details Naughty Dog so meticulously included."[25] At the 2002 Game Developers Choice Awards, Daxter from Jak and Daxter: The Precursor Legacy won the Original Game Character of the Year award.[12]

After its release in late 2001, the game went on to sell over 1 million copies promoting it to "Greatest Hits" and reducing the price. As of 2007, Jak and Daxter has sold almost 2 million copies (1.97 million) in the United States alone.[26] Jak and Daxter received a "Gold Prize" in Japan for sales of over 500,000 units.[12]

References

  1. https://docs.google.com/viewer?url=http%3A%2F%2Fwww.agdc.com.au%2F04presentations%2Fthu_jason_rubin.ppt
  2. http://kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649
  3. "Jak and Daxter: The Precursor Legacy (PlayStation 2)". CNET. Retrieved 26 November 2014.
  4. "eco". Everything2.com. Retrieved 26 November 2014.
  5. "Jak and Daxter: The Precursor Legacy - PS2 - Five Stars". Gamesfirst.com. Retrieved 26 November 2014.
  6. Archived 9 May 2006 at the Wayback Machine.
  7. Jak and Daxter: The Precursor Legacy: Gol: Light Eco! It DOES exist! Maia: They must not be allowed to get it!
  8. Jak and Daxter: The Precursor Legacy: Daxter: LIght Eco?! That could be the stuff to change me back! Or... it might stop that robot. Hmmm. Stay fuzzy, save the world. Choices. Okay, fine, we'll save the world! But do it quick before I change my mind!
  9. "The Evolution of Naughty Dog, Part 2: Jak and Daxter". Power Up Gaming. 18 February 2015. Retrieved 26 September 2015.
  10. Arnold K. "Interview with Naughty Dog staff". Retrieved 2007-04-08.
  11. Archived 4 February 2009 at the Wayback Machine.
  12. 1 2 3 "Naughty Dog - 30 Year Timeline". IGN. Ziff Davis. Archived from the original on 13 September 2015. Retrieved 26 September 2015.
  13. "Game Rankings's collection of Jak and Daxter reviews". GameRankings. Retrieved 2007-04-08.
  14. "Metacritic's collection of Jak and Daxter reviews". Metacritic. Retrieved 2007-04-08.
  15. Rovi Corporation. "Jak and Daxter: The Precursor Legacy". Allgame.com. Retrieved 26 November 2014.
  16. プレイステーション2 - ジャック×ダクスター 旧世界の遺産. Weekly Famitsu. No.915 Pt.2. Pg.70. 30 June 2006.
  17. Game Informer (Jak and Daxter review). 2002. p. 76.
  18. 1 2 Shane Satterfield. "GameSpot Jak and Daxter review". GameSpot. Retrieved 2007-04-08.
  19. Barak Tutterrow. "GameSpy Jak and Daxter review". GameSpy. Retrieved 2007-04-08.
  20. David Zdyrko. "IGN Jak and Daxter review". IGN. Retrieved 2007-04-08.
  21. Official U.S. Playstation Magazine Jak and Daxter review. 2002. p. 124.
  22. http://www.gamerankings.com/ps2/516509-jak-and-daxter-the-precursor-legacy/index.html
  23. IGN Staff. "IGN Jak and Daxter preview". IGN. Retrieved 2007-04-08.
  24. "Jak and Daxter: The Precursor Legacy". IGN. Retrieved 26 November 2014.
  25. Archived 14 March 2008 at the Wayback Machine.
  26. "US Platinum Videogame Chart". The MagicBox. Retrieved 2007-04-08.
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