Injured Engine

Injured Engine

Apple version
Developer(s) Dave Johnson
Karen Elliott
Chip Curry
Publisher(s) Imagic
Designer(s) Dave Johnson
Platform(s) C64, Apple II
Release date(s) 1984
Genre(s) Puzzle, Simulation
Mode(s) Single-player, Two player

Injured Engine is a 1984 puzzle game released for the Commodore 64 by Imagic. The player must diagnose problems in a simulated automobile engine; the game aims to teach how engines work and how engine parts related to each other. It was created by an auto mechanic and a graphic artist. Imagic demonstrated it at the 1984 Consumer Electronics Show.[1] Imagic designed it as part of an educational series that includes Microsurgeon.[2]

Reception

Rhea J. Grundy of Home Computer Magazine compared it to a Revell V-8 engine model and said the game teaches an "increased awareness of your automobile" rather than the skill necessary to make repairs.[3] Mark Cotone of Commodore Microcomputers wrote that Injured Engine will not replace mechanics or detailed manuals, but it can aid in learning proper maintenance.[4] Joyce Worley of Electronic Games called it an easy game that can help novices to talk more knowledgeably to mechanics.[5] Kiplinger's Personal Finance called it an easy way to learn the basics of car engines.[6]

References

  1. Mace, Scott (July 9, 1984). "Games Exhibit Innovations". InfoWorld. Vol. 6 no. 26. pp. 35–37.
  2. O'Malley, Christopher (September 1984). "A Buyer's Guide to Educational Science Software". Personal Computing. Vol. 8 no. 9. p. 96.
  3. Grundy, Rhea (1985). "Injured Engine". Home Computer Magazine. Vol. 5 no. 4. p. 39.
  4. Cotone, Mark (October 1985). "Injured Engine". Commodore Microcomputers. No. 37. p. 14.
  5. Worley, Joyce (1985). "Injured Engine". Electronic Games. Vol. 3 no. 4. p. 49.
  6. "On Your Computer: What's New in Software". Kiplinger's Personal Finance. Vol. 39 no. 5. May 1985. p. 79.


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