DragonSpires

DragonSpires was a DOS-based massively multiplayer online game or graphical MUD launched in 1994[1][2] by Dr. Cat and Talzhemir of Dragon's Eye Productions, with additional design contributed by Jeff Dee.

History

DragonSpires was one of the first graphical MUDs.[3][4][5] While made freely available during its development phase,[6] it was planned for DragonSpires to become a commercial product.[4]

DragonSpires in this first format was discontinued in early 1997 after the release of Dragon's Eye Productions's second MMOG Furcadia.[7]

With the approval and initial assistance of Dragon's Eye Productions, Adam Maloy and Christopher Howard Wolf converted the game to Java and added a storyline, along with new features and new artwork.[8] In 2002, the second format of the game was shut down.

Gameplay

The gameplay was largely social, as opposed to combative or goal-based.[9] DragonSpires had various basic[10] features, such as palette-swapped player avatars, several maps, Chat and messaging abilities, and both PvP and PvE combat.[11] Eventually, more unique features such as Dodgeball, Capture the flag, and item-based quests were added.

References

  1. MPOGD.com
  2. "Raph Koster's Online World Timeline". 1994 [...] Dragonspires is opened by ex-Originite Dr Cat.
  3. Shefski, William J. (1995). Interactive Internet: The Insider's Guide to MUDs, MOOs, and IRC. Prima Publishing. pp. 26, 49, 54–55, 58–61. ISBN 1-55958-748-2.
  4. 1 2 Eddy, Andy (1996). Internet After Hours. Premier Press. pp. 177–178. ISBN 0761503862.
  5. Scholder, Amy; Zimmerman, Eric. RePlay: New Literacies and Digital Epistemologies, V. 18. Peter Lang Publishing. p. 260. ISBN 0820470538. Their game DragonSpires was one of the first graphic multiplayer RPGs on the Internet.
  6. "Richard Bartle interview for The Dragon Times". It's attracting attention because it's the first free game of this kind to appear on the net, and its graphics are more modern
  7. GameDev.net
  8. Maloy, Adam. "Java DragonSpires". Sourceforge. Retrieved Jan 7, 2013.
  9. Wired Magazine, March 1995
  10. Austin Game Devs
  11. CCON.org
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