Diamond Mine (video game)

This article is about the 1984 game by MRM/Blue Ribbon. For the puzzle game by PopCap, see Bejeweled.
Diamond Mine
Developer(s) Mike Williams
Publisher(s) MRM Software
Blue Ribbon
Platform(s) Acorn Electron, Amstrad CPC, Atari 8-bit, BBC Micro, Commodore 16/Plus/4
Release date(s) 1984
Genre(s) Maze
Mode(s) Single player
Diamond Mine II
Developer(s) Mike Williams
Publisher(s) Blue Ribbon
Platform(s) Acorn Electron, Amstrad CPC, BBC Micro, Commodore 16, Commodore Plus/4, MSX
Release date(s) 1985
Genre(s) Maze
Mode(s) Single player

Diamond Mine is a video game first published by MRM Software for the Acorn Electron and BBC Micro home computers in 1984. It was reissued by Blue Ribbon in 1985 and ported to other systems in 1985 and 1986. Blue Ribbon also released a sequel Diamond Mine II at the same time. Both games are similar to the 1982 arcade game Anteater. While the maze design, limited pipe length and non-stop movement make the first game more original, Diamond Mine II could be considered an Anteater clone.

Gameplay

Diamond Mine (Electron version)
Diamond Mine II (Plus/4 enhanced version)

The aim of the game is to guide a pipe through a maze-like mine to collect diamonds while avoiding hitting the walls or the patrolling monsters. The player has a set length of pipe for each level. Once the pipe has started moving, it cannot stop and if it is retracted, that section of pipe is lost. If the pipe is hit by a monster or hits a wall, twice the amount of pipe is lost. Diamonds are placed sporadically in the maze and there is no way to kill the monsters.

The sequel is similar but with fundamental changes in the game play. The pipe can pause, can be retracted at any time without penalty and the walls cannot be hit. The monsters can be killed by touching them with the end of the pipe and they do not move while the pipe is being retracted. The maze is also populated by regular diamonds which more resemble the dots in a Pac-Man maze.

External links


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