Depth map

This article is about techniques which relate to recording distances from a viewpoint. For modifying the geometry of surfaces - or the illusion of this - in computer graphics, see Heightmap and Bump mapping.

In 3D computer graphics a depth map is an image or image channel that contains information relating to the distance of the surfaces of scene objects from a viewpoint. The term is related to and may be analogous to depth buffer, Z-buffer, Z-buffering and Z-depth.[1] The "Z" in these latter terms relates to a convention that the central axis of view of a camera is in the direction of the camera's Z axis, and not to the absolute Z axis of a scene.

Examples

Two different depth maps can be seen here, together with the original model from which they are derived. The first depth map shows luminance in proportion to the distance from the camera. Nearer surfaces are darker; further surfaces are lighter. The second depth map shows luminance in relation to the distances from a nominal focal plane. Surfaces closer to the focal plane are darker; surfaces further from the focal plane are lighter, (both closer to and also further away from the viewpoint).

Uses

Fog effect
Shallow depth of field effect

Depth maps have a number of uses, including:

Limitations

References

  1. Computer Arts / 3D World Glossary, Document retrieved 26 January 2011.

See also

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