Crossroads (video game)
Crossroads | |
---|---|
Developer(s) | Steve Harter |
Publisher(s) | COMPUTE!'s Gazette |
Designer(s) | Steve Harter |
Platform(s) | Commodore 64 |
Release date(s) | 1987 |
Mode(s) | Single player, two player |
Crossroads is a 1987 Commodore 64 game created by Steve Harter and printed as a type-in listing in COMPUTE!'s Gazette. The game consists of a bird eyes view of a large maze filled with nine different single colored types of monsters as well as the player. Each monster has its own alliances and enemies which made the huge fray of monsters somewhat more manageable as they would kill each other. Along with these likes and hates, each monster had its own little bit of AI. Monsters regularly explode when killed causing a spray of like colored pixels across the screen which is multiplied by monsters attacking each other. All together these elements made the game experience hectic, fast paced and explosive.[1]
Crossroads was originally printed as hex formatted 6502 machine code in COMPUTE!'s Gazette. A subscriber could type the hex into a program named MLX that would save the machine code as an executable, as well as verify the typed in data line by line.
See also
References
- ↑ "Crossroads and Crossroads II: Pandemonium". Retrieved 2006-11-26.
External links
- Original article in HTML form along with scans of the original HEX code
- Interview with creator Steve Harter