Clock Tower (1996 video game)

This article is about the 1996 PlayStation game. For the 1995 Super Famicom game, see Clock Tower (1995 video game). For the game released as "Clock Tower II" outside Japan, see Clock Tower II: The Struggle Within.
Clock Tower

North American cover art
Developer(s) Human Entertainment
Publisher(s)

ASCII Entertainment
‹See Tfd›

  • JP: Human Entertainment
Director(s) Hifumi Kono
Programmer(s) Masaki Higuchi
Artist(s) Yoichiro Shimazaki
Composer(s) Kouji Niikura
Series Clock Tower
Platform(s) PlayStation
Release date(s)

‹See Tfd›

  • JP: December 13, 1996
  • NA: October 1, 1997
  • EU: February 1998
Genre(s) Point-and-click adventure, survival horror
Mode(s) Single-player

Clock Tower, released in Japan as Clock Tower 2,[lower-alpha 1] is a survival horror point-and-click adventure game developed by Human Entertainment and released for the PlayStation in 1996. It is the second game in the Clock Tower series after the original Clock Tower, which was released exclusively in Japan for the Super Famicom one year prior. The story takes place in Norway and follows a variety of characters as they attempt to survive the return of Scissorman and uncover the mystery of his seemingly immortal state. The scenarios encountered and endings vary widely based upon the player's actions.

Clock Tower was one of the first games developed by Human Entertainment to utilize a 3D graphics engine. The team felt challenged to create high-quality graphics after being impressed by the visuals of Resident Evil, a game still in development at the time. Human Entertainment experimented with camera angles and sound with director Hifumi Kono focusing on the game's art direction more-so than the game design. Clock Tower received mixed reviews from critics. The atmosphere and storyline were well received although most other aspects were found to be mediocre. Its pace was found to be slow compared to other PlayStation games of the era, which influenced critics to recommend it only for point-and-click adventure fans.

Gameplay

Clock Tower is a point-and-click adventure game with 3D graphics.[1][2] The player may use a PlayStation controller or mouse to move the cursor on the screen.[3] The cursor will change shape when placed over certain objects, which the player can click to interact with. Clicking in any location will guide the player character in that direction. Moving the cursor to the top of the screen will reveal the player's inventory. Clicking an item and then clicking an object on the screen will use the item on that object or in that location. Some items such as keys are used automatically when clicked.[4]

Jennifer is directed to examine a computer after the player clicked on it

The player character has three levels of strength. The strength level is indicated by the cursor which will either be white, flashing yellow, or red. Strength will decrease after extreme actions or being attacked by the game's enemy, Scissorman, and recovers with time.[5] When the character's life is being threatened, the cursor will blink red, indicating panic mode. If the character is being chased, click points are only effective on objects that will make Scissorman retreat.[4] In escape mode, actions do not lower strength and recovery is suspended.[5] This mode stays active until Scissorman is somehow forced to retreat.[4] If the player's strength reaches zero, then it is game over and the player must continue from the last room they entered with one level of strength.[5]

The game features four scenarios including the prologue. The actions during the prologue determine who will be the central character in the story, either Jennifer Simpson or Helen Maxwell. The scenarios and player characters that follow are determined by the player's actions. There are five different endings per heroine depending on how the scenarios progress. After each scenario is a save screen and an intermission mode that allows the player to explore without the threat of Scissorman. During the intermission, the player can have conversations with various characters. The next scenario will begin after the required conditions of the intermission are met.[6]

Plot

After the events of the original Clock Tower, central protagonist Jennifer Simpson was adopted by Helen Maxwell, an assistant professor of criminal psychology in Oslo, Norway. She begins undergoing treatment at a university research building in order to learn more about the Scissorman murder case at Barrows Castle and help her cope with her trauma. Over a year has passed, and now a series of brutal murders have made headline news. It appears that the Scissorman has returned. Having heard the details of Jennifer's original encounters with the Scissorman, Helen begins searching for information that could put an end to the seemingly immortal killer.[7] The scenarios that follow, including the player characters and settings, are vastly different depending on player actions throughout the game.[6]

The first chapter places the player in control of either Jennifer or Helen, escaping from Scissorman within the university research building. The second chapter will have the player retrieve the Demon Idol, a clue to the murder investigation. The scenario in which the idol is retrieved can change depending on choices made by the player earlier. Helen may search for it within the city library, or reporter Nolan Campbell or detective Stan Gotts will search for it in the home of a Barrows family butler. The final chapter occurs at Barrows Castle, putting the player in control of the same character they controlled in chapter one. Jennifer or Helen must use the Demon Idol to open a vortex in the castle basement and destroy Scissorman. Depending on the narrative followed and choices made along the way, 10 different endings can be seen.

Development and release

Clock Tower was developed by a team of about 30 people and was the first game at Human Entertainment to utilize a 3D graphics engine, although team veterans preferred to have used 2D graphics instead.[8][9] Director Hifumi Kono was pleased with the 3D engine, as it allowed him to use camera angles effectively. Capcom's Resident Evil was announced during development with visuals that impressed the team, challenging them to develop higher quality graphics.[8] According to Kono, Clock Tower was developed with a "material comes first" mindset, as opposed to the "game system" given priority with the "material" superimposed on top. The team used 3D graphics and extensive animation as they sought to portray murders as real as possible in both normal and surreal settings. The music was composed with a theme of "noise and silence", placing sounds in obscure places and not playing sound when there should be some.[10]

ASCII Entertainment marketed Clock Tower as one of the first "true" horror games for the PlayStation console, and claimed it had the most terrifying story ever in a video game.[11] It was released in Japan on December 13, 1996, North America on October 1, 1997, and finally in Europe in February 1998.[12][2] The game sold close to half a million copies and was successful enough for Human that each staff member received a ¥100'000 bonus.[8][9] Kono attributed some of this success to Resident Evil generating interest in horror games.[8] Clock Tower was also re-released digitally on the PlayStation Network on 22 February 2012 exclusively in Japan.[13]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings72%[14]
Review scores
PublicationScore
AllGame[15]
EGM7.6/10[16][lower-alpha 2]
Famitsu30/40[17]
GamePro3.6/5[18][lower-alpha 3]
GameSpot5.8/10[1]
IGN5.5/10[2]
OPM (US)[19]
Gamezilla84/100[20]

Clock Tower holds a score of 72% on rating aggregator GameRankings.[14] The atmosphere, storyline, and full-motion video cinematics were generally well received.[1][2][15] The game's horror themes were praised, with GameSpot's Glenn Rubenstein stating that it "truly feels like an interactive horror film."[1] Mark Skorupa of Gamezilla compared Scissorman favorably to slasher film villains such as Freddy Krueger and Michael Myers, and declared Clock Tower's atmosphere to rival that of any horror movie ever made.[20] The graphics, sound, voice acting, and dialogue were both praised and criticized by critics.[1][2][15]

Although the point-and-click interface was well received, the game's pace was overwhelmingly found to be slow.[1][2][15] Both Rubenstein and IGN's Jaz Rignall compared the game less favorably to more fast-paced and action oriented games on the PlayStation, including Resident Evil.[1][2] Critics recommended the game to players looking for slow-paced point-and-click adventure games, with Rignall stating that "for the vast majority of PSX players out there...buying a point and click adventure is simply not even a consideration," when compared to the rest of the PlayStation's library.[1][2][15] GamePro recommended the game to patient gamers looking for a challenge with respect to the complex storyline and puzzles.[18]

In Japan, Clock Tower 2 sold well enough to get a discounted release under "The Best" banner on March 19, 1998.[21] In 2006, GameTrailers placed Clock Tower at #10 on their "Top Ten Scariest Games" list.[22] X-Play ranked it as #8 on their "Top 10 Scariest Games".[23]

Notes

  1. Clock Tower 2 (クロックタワー2 Kurokku Tawā Sekando)
  2. Electronic Gaming Monthly's four reviewers provided scores of 8.5, 8.0, 8.0, and 6.0.
  3. GamePro provided scores of 4.0 for graphics, 3.0 for sound, 4.0 for control, and 3.5 for fun factor

References

  1. 1 2 3 4 5 6 7 8 Rubenstein, Glenn (December 30, 1997). "Clock Tower Review". GameSpot. Archived from the original on November 17, 2016. Retrieved June 12, 2014.
  2. 1 2 3 4 5 6 7 8 Rignall, Jaz (October 13, 1997). "Clock Tower". IGN. Archived from the original on May 15, 2016. Retrieved June 12, 2014.
  3. Clock Tower instruction manual, pg. 1-2 (US, PlayStation)
  4. 1 2 3 Clock Tower instruction manual, pg. 4-5 (US, PlayStation)
  5. 1 2 3 Clock Tower instruction manual, pg. 11 (US, PlayStation)
  6. 1 2 Clock Tower instruction manual, pg. 6-7 (US, PlayStation)
  7. Clock Tower instruction manual, pg. 3 (US, PlayStation)
  8. 1 2 3 4 Kemps, Heidi. "Interview: Hifumi Kono of Nude Maker and Project Scissors/NightCry - Gaming.moe". gaming.moe. Archived from the original on September 2, 2016. Retrieved April 24, 2016.
  9. 1 2 Szczepaniak, John (November 2015). The Untold History of Japanese Video Game Developers Vol. 2. SMG Szczepaniak. p. 295.
  10. Clock Tower instruction manual, pg. 16-17 (US, PlayStation)
  11. "Clock Tower". Electronic Gaming Monthly (97): 41–44. August 1997.
  12. "クロックタワー2 | ソフトウェアカタログ | プレイステーション® オフィシャルサイト". www.jp.playstation.com. Archived from the original on June 3, 2016. Retrieved April 30, 2016.
  13. "CLOCK TOWER 2 | ソフトウェアカタログ | プレイステーション® オフィシャルサイト". www.jp.playstation.com. Archived from the original on June 3, 2016. Retrieved April 30, 2016.
  14. 1 2 "Clock Tower for PlayStation". GameRankings. Archived from the original on May 31, 2016. Retrieved June 12, 2014.
  15. 1 2 3 4 5 House, Michael L. "Clock Tower (PS) - Review". Allgame. Archived from the original on November 15, 2014. Retrieved April 10, 2016.
  16. "Clock Tower". Electronic Gaming Monthly (98): 54. September 1997.
  17. "クロックタワー2". Weekly Famitsu (418): 35. December 20, 1996.
  18. 1 2 "Clock Tower". GamePro (109). October 1997.
  19. "Clock Tower". Official U.S. PlayStation Magazine. 1997.
  20. 1 2 Skorup, Mark. "Clock Tower". Gamezilla. Archived from the original on February 6, 2002. Retrieved April 30, 2016.
  21. "クロックタワー2 PlayStation® the Best | ソフトウェアカタログ | プレイステーション® オフィシャルサイト". www.jp.playstation.com. Archived from the original on June 3, 2016. Retrieved April 30, 2016.
  22. "GT Countdown Video - Top Ten Scariest Games | GameTrailers." GameTrailers. N.p., October 27, 2006. Web. November 10, 2014.
  23. D'Alonzo, Mike (October 25, 2006). "X-Play' Top 10 Scariest Games". X-Play. G4TV. Archived from the original on March 3, 2016. Retrieved October 22, 2016.

External links

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