Artillery Duel
Artillery Duel | |
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Screenshot of Artillery Duel | |
Developer(s) | Xonox |
Publisher(s) | Xonox |
Designer(s) | John Perkins (Atari 2600) |
Platform(s) | Atari 2600, ColecoVision, Commodore 64, Commodore VIC-20 |
Release date(s) |
‹See Tfd› |
Genre(s) | Strategy game |
Mode(s) | Single-player |
Artillery Duel is a strategy game[2][3] and artillery clone for home console and computer systems developed by Xonox. Artillery Duel was featured in a few double-ender configurations as well as in a single cartridge.
Gameplay
Artillery Duel takes gameplay common to many games of the time and adapts it to the limitations of the Atari 2600. The game consists of dueling cannons on either side of a hill or mountain of varying height and shape. Each player has control of the incline and force behind the shell launched, the objective being to score a direct hit on the opposing target. Where many versions gave the player a few tries on the same course, Artillery Duel switches to a new mountain after each turn. When the player does manage to hit the opposing cannon, the reward is a brief animation of comically marching soldiers at the bottom of the screen.
See also
References
- ↑ "Release date information". GameFAQs. Retrieved 2010-07-06.
- ↑ "MobyGames Description of Artillery Duel". MobyGames. Retrieved 2007-12-30.
- ↑ "Artillery Duel". Console Classix. Archived from the original on 1 January 2008. Retrieved 2007-12-31.