Armada (video game)

Not to be confused with Star Trek: Armada.
"Armada II" redirects here. For Star Trek: Armada II, see Star Trek: Armada II.
Armada
Developer(s) Metro3D, Inc.
Publisher(s) Metro3D, Inc.
Director(s) Mark Jordan
Designer(s) Mark Jordan
Roger Fang
Platform(s) Dreamcast
Release date(s)

‹See Tfd›

  • NA: October 31, 1999
Genre(s) Shooter, role-playing
Mode(s) Single-player, multiplayer

Armada is a video game developed and published by Metro3D, Inc. It was released for the Sega Dreamcast in North America on October 31, 1999. Armada is a shooter role-playing game (RPG) that allows up to four players to fly about the universe, fighting the enemy, performing missions and improving their ship.

Plot

Earth has been destroyed by the unfathomable Armada, giant space aliens of unknown origin with unknown purpose. Fleeing in whatever was available, humanity took to the stars in a desperate attempt to survive. Eons later, humans have split into six distinct groups who maintain a shaky alliance against the Armada.

Development

Armada was developed by Metro3D, Inc., (formerly Metropolis Digital, Inc.) and was announced in mid-1998 as an online game.[1] The company had previous developed a space-themed, real-time strategy game titled Star Command: Revolution.[2] In May 1999, the game was revealed to be a massively multiplayer online role-playing game in development for the Sega Dreamcast.[3][4] The game was planned to be released as a launch title for the console on September 9, 1999, but was delayed until late September or early October of that year.[5] The game was delayed again with a projected shipment the week of November19.[6] Armada was finally made available at retail the day following Thanksgiving.[7]

Legacy

Armada FX Racers for the Game Boy Color, a racing game which takes place in the same universe as Armada, was developed by Metro3D and released in 2000.[8] A direct sequel to Armada was under development, originally for the Dreamcast, then for the Xbox and PlayStation 2 under various titles including Armada II, Armada's Revenge, Armada 2: Exodus, and Armada 2: Star Command.[9][10][11][12] However, due to repeated delays and redesigns along with limited resources, the game was canceled after spending over four years in varying degrees of development.[13]

In early 2005, EvStream, an independent game development studio formed by former Metro3D members, purchased the rights for Armada. An online continuation titled Armada Online has been announced and is under development by Roger Fang and Mark Jordan.[2] An alpha of the game was released.[13]

References

  1. IGN staff (June 30, 1998). "News Archives: Week of June 28, 1998". IGN. Retrieved April 19, 2012.
  2. 1 2 Sikora, Drew (January 25, 2007). "Interviews: EvStream". GameDev.net. Retrieved April 21, 2012.
  3. IGN staff (May 14, 1999). "First Impressions: Armada". IGN. Retrieved April 21, 2012.
  4. Justice, Brandon (December 2, 1999). "Reviews: Armada". IGN. Retrieved April 21, 2012.
  5. Gantayat, Anoop (August 23, 1999). "Armada Misses DC Launch". IGN. Retrieved April 21, 2012.
  6. Justice, Brandon (October 1999). "Armada to See Slight Delay". IGN. Retrieved April 21, 2012.
  7. Gantayat, Anoop (October 31, 1999). "Armada Ships to Stores". IGN. Retrieved April 21, 2012.
  8. Harris, Craig (February 29, 2000). "Armada F/X Racers". IGN. Retrieved April 21, 2012.
  9. Chau, Anthony (March 20, 2001). "Metro3D Cancels Dreamcast Titles". IGN. Retrieved April 21, 2012.
  10. Perry, Douglass C. (April 6, 2000). "Metro 3D Brings Armada 2 to PS2". IGN. Retrieved April 21, 2012.
  11. "In Development". Metro3D, Inc. Retrieved April 19, 2012.
  12. Ahmed, Shahed (January 19, 2001). "Metro 3D Discusses Next-Gen Development Plans". GameSpot. CBS Interactive. Retrieved April 20, 2012.
  13. 1 2 Goldstein, Hilary (February 1, 2007). "Missing in Action: The Lost Games of Xbox". IGN. Retrieved April 21, 2012.

External links

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