Air Assault Task Force
Air Assault Task Force | |
---|---|
Developer(s) | ProSIM Company |
Publisher(s) | Shrapnel Games |
Designer(s) | Pat Proctor |
Platform(s) | Microsoft Windows |
Release date(s) | November 17, 2006 |
Genre(s) | Wargame |
Mode(s) | Single-player, Multiplayer |
Air Assault Task Force is a computer wargame developed by ProSIM Company and published by Shrapnel Games. The lead developer was ProSIM Company founder, Pat Proctor. Other developers included Gary Bezant (The Falklands War: 1982) and Curt Pangracs (The Star and the Crescent).[1]
Air Assault Task Force is a modern combat simulator and includes four campaigns, set at the Joint Readiness Training Center at Fort Polk, LA, at LZ X-Ray during the Vietnam War, in the ill-fated Ranger raid in Mogadishu, Somalia (the famous "Black Hawk Down" incident), and Operation Anaconda during Operation Enduring Freedom in Afghanistan.[2] The game built on the pausable real time gameplay of ProSIM's BCT Commander and the friendly AI and hierarchy system of Armored Task Force.[1] In addition to a major upgrade to these earlier game systems, it also includes a graphical and GUI overhaul that makes the game more visually appealing and playable than its predecessors.
In 2007, defense contractor Boeing commissioned ProSIM to create a custom version of the game for use as a ground combat simulator, to be paired with an intelligent tutor and after-action review agent application developed by Boeing.[3]
References
- 1 2 http://www.shrapnelgames.com/ProSIM/AATF/AATF_page.html
- ↑ http://jaguarusf.blogspot.com/2007/04/air-assault-task-force-review.html
- ↑ "Leading Aerospace Company Boeing To Use Air Assault Task Force!". GameZone. November 1, 2007. Retrieved 7 July 2016.